After execution, a box with a book will open under the ball. Full video walkthrough with commentary I made for easing the completion: Before we start, I'm going to quickly explain the format of this written guide. PE = pristaxiforex (violet fruits with crosses) Turn right and walk to the end of this hallway, passing underneath another open blue gate on the way. For this playthrough we are sacrificing the other player. Lord: There is a sewer with the symbols behind them, glowing red. As the Explorer, head through the open door to see a panel of 6 cranks. Finally free, but the next puzzle is not far away. Walk into the room and there is a staircase on the far left of the room. The stone must be taken. Game: We Were Here TogetherPeripherals: Time to platinum: 5 HoursDifficulty: 3/10Missable trophies: None.Trophies: 1 , 8 , 7 , 6 Author: The Trophy PlatypusWelcome to the trophy guide for We Were Here Together. In terms of visuals, there's a massive improvement over the first two titles in the series. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia PEGI 12 Moderate Violence Users Interact Online multiplayer on console requires Xbox Game Pass Ultimate or Xbox Live Gold (subscription sold separately). You can see in front of the map two levers that are responsible for the coordinates. Player 2 at the top of the stairs head left and to the compass like console. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Discuss this walkthrough in its Walkthrough Thread. We Were Here Forever! These elevators are needed to introduce players to the rule of the puzzle. Player 1 should also climb up the ladder so as not to drown. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. Chloe hints that she and Shayne are no longer together. Drop down by the frozen lake and pick up Valve 5 (pentagon), which is frozen. Move the Black Pawn (front row of pieces) that is 5th from the left two spaces forward. Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL). Urge trovare una soluzione che salvaguardi l'unit del paese. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. This video contains all the entire game, and all puzzle solutions.Thanks to my co-op partner LoveBoatGopher.Steam Community Guide that was instrumental in helping create this video: https://steamcommunity.com/sharedfiles/filedetails/?id=857921986Support Maka91Productions on Patreon -- https://www.patreon.com/maka91productionsAdditional Credits: CultGamerAlliance, Camran Riaz, MclovinLegend, NoblestSteed, Inferno21, hamadriano, ElDylto1612, \u0026 BulletMastery. If no mistakes were made and the Explorer never died, you will both earn: What r you doing?Perfect play Submerged Hallway2 guides. On the right of the room you stand in a old greenhouse. The player must now mentally draw a line starting from the universe. Face the audience and on your left will be a gramophone, interact with it. But opting out of some of these cookies may have an effect on your browsing experience. Player 1: Head back on top of the building and to the antenna monitors. Both players together must create a third stone. - We. And finally pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate. Pull the Red lever (if you don't have the secret achievement, pull it repeatedly until confetti comes out). Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2s room is the solution to Player 1s room. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. This means a second playthrough from chapter 5 will be needed as the other player as well as an additional 2 playthroughs of chapter 10 so both players get unlock the different endings. We Were Here Forever is the fourth installment to the We Were Here series and one that built on the stories of the first three games. Player 2 in the dinosaur skull lift, press go up four times. These are necessary to the installation because it will be necessary to transmit flames of a certain color. The player on the roof must select the frequency at which a line of a different color will be displayed on the screen. I servizi basati sui dati di #AtlasCopco ti aiutano ad analizzarli per migliorare la qualit e l'efficienza produttiva. The next knight at the window will be with a yellow curtain. If you activate the wrong crystal, then all others will be canceled. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Together. The newest game in the series, We Were Here Together, is easily twice the size of the previous two games both in length and production value. Player 1 exit the tunnel head left and use the turnstile. Includes 4 items: We'll assume you're ok with this, but you can opt-out if you wish. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. In the second round, use two chess pieces to enter the two towers. Pick it up, Valve 3 (triangle) is back in the main room and to the left of the fireplace. To solve it, you need to do as shown in the screenshot. . They are needed to transfer resources for potions to each other. Player 1 picks up the red and green fuse and take it to coil the to the left of the fuses. The last knight of that corridor stands in front of a green curtain. Player 1 exit the room and head right go left when you reach the plant and into the well. Head right and place OL into the machine. It's a digital key that allows you to download We Were Here Together directly to PC from the official Platforms. Please see the. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. liao. Hit the switch on the wall to start the bridge puzzle and head to the tablet. After matching all 7 paintings a book will reveal itself behind the painting at the top of the stairs. If no mistakes were made (should be the second playthrough), you will both earn: This next puzzle is a chess puzzle, which is pretty simple when you can see the pieces that need to move (granted you don't see them in normal circumstances). At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. Giving PB, Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM). That must ne the worst guide for a game of this complexity. - 83% of the 109 user reviews in the last 30 days are positive. Hit the switch to the left. The order in which the books must be found does not matter! Startseite Zurck zu den Suchergebnissen Sun Odyssey 410. Head to the mine cart and put the newly harvested plants in the mine cart and hit the lever. In the carts plant the two yellow fish heads and the green liquid. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. It is limited in time and should be prepared for it. ReStore e Kettydo+ insieme per il lancio della soluzione Smart Loyalty Every other rung on the ladder has a symbol and above the well is a compass with each symbol also having a direction. Star (center) -> Sun -> Moon -> Jupiter -> Stars -> Universe. Place the yellow runner bean plant and orange bucket pull lever to get the white liquid in a bottle pick it up. You missed quite a few lightswitches. Walk up that staircase, ignore the lever and turn right and walk through the open door at the end of this path. Pull the lever, step onto the other side of the gate and pull the lever again. Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever. Replay from chapter 5 all the way to the end, this time playing as the other character route to unlock the alternative path trophies as detailed in stage 1. Pick it up. We Were Here is the free pilot episode in a series of cooperative standalone puzzle adventures. Get out the lift and follow the path on the right, cross over the lift and go to the dinosaur skull lift and press go down and exit. Now you can try out the sequel, titled We Were Here Too, which offers a more advanced co-op puzzle experience for two players. Although this game is playable on PS5, some features available on PS4 may be absent. There are currently four games in the series: We Were Here (free on Steam), We Were Here Too, We Were Here Together, and of course We Were Here Forever! Exit the lift and head left to the lever. Necessary cookies are absolutely essential for the website to function properly. Your partner have also this items in his room. Player 2 make your way into the newly unlocked room, in player 2s room are 4 illustrated books and posters with images and their scientific names. The co-ordinates to solve the next puzzle. Next, the player on the right steps onto the elevator with the dynamite mark. We Were Here Together . basically the guy in the laboratory has to combine the potions together based off the guy in the church's blackboard. Now head to the blue switch. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. First space curved pipe connecting left and down. The player starts from the Universe to go to the Stars and turns to the part of the bridge with the Comet. So one of you stay on top, the other go down in the house. Turn off the yellow switch and leave the blue switch on. Next continue round and pick up a packet of seeds in the bucket on top of the trolley, next to the trolley on the floor is a trowel. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. Pick up the two vials PO and FA. The task is to find the way out of the castle by solving various puzzles from a perspective of a Lord and his Peasant. This will triangulate the position of the SOS signal. It's pretty simple. Use valve 2 (cross) on the antenna. Each leaver open only gates with the same color. The player in the fountain needs to gradually climb the stairs, which the second player will rotate in parts in his room through a special mechanism (First screen). Yellow knight needs to spin once (to face forward) so we need . Find anything you think is wrong with this walkthrough? One of you will have to stand on the plate to open the gate, while the other leaves. Down the hallway will be an open blue gate, walk through it, and down a set of stairs. Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on. Player 1 unlocks Minor illusionPlayer 2 unlocks Reflection. To complete this puzzle we have to match the knights in both Player 1 and Player 2s room, As player 1 mover the blue curtain to expose some light in player 2s room. DO NOT TURN THE VALVE JUST YET AS THIS STARTS THE PUZZLE. Player 1 must describe where these paintings are in his room and what the animals in the paintings look like. Use left and right to select Valve 1 (Square) and use it on the locked door on the right of the room. Player 2 pull the blue lever and then head to the turnstile and wait. The player below will have four buttons. Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). Which will create a red stone and trigger a cut scene. Player 1 use the turnstile go forward and right to the next turnstile. Two players need to match only 4 waves. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. Player 1 will press the right button and a radio frequency in blue will appear on their monitor, they now must describe the wave to Player 2 to match the radio pattern by increasing/decreasing the radio-wave size and frequency by using the four arrow buttons in the radio room. As the Explorer, walk through the door, over the pressure plate in the middle of the hallway and through the second door. . It's the first puzzle in this entire franchise I wasn't able to solve. The bridge is built with the correct arrangement of characters one after another. Head down the stairs and pick up the seeds on the floor by the overturned cart this is for the yellow fish like plant. Together you need to find a way out of the castle by solving lots of complicated puzzles. When put in correctly, you will both earn your respective role's achievements. In this puzzle, one of the players builds a bridge through the mechanism in the cave, and the other steps on it. Still as Player 2, head along the short path to the pickaxe lift. PA = pristaxiofilexorate (yellow fruits) The device must be transferred to another player, and he, in turn, must spray them on a huge plant that stores a second stone. The player on the street should pull the lever with the number 7 on both tanks. OBJECTIVE 1: On the chessboard, Peasant must slay the soldiers using the knight with the blue cape using Lord's chessboard placed on the left of his room of the glass paintings. I will walk you through this step-by-step below, and each direction is given AS IF YOU ARE FACING THE COLORS: Move the White Pawn (front row pieces) that is 4th from the left two spaces forward. As a result, we have the following arrangement on the mechanism: It is in this sequence that they will need to be rotated. There will be a riddle with electric wires. OL = oxyluoroborate (potato with eyes) We need a dual-slot. The pawns should be directly in front of one another. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks.
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